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Augmented Reality, Virtual Reality and 3D Printing: Getting Started with Metaquest 2

Savitt Medical Library Lab

Suggested Platform

Currently, the Savitt is using two platforms:

MetaVerse
Steam

 

MetaVerse Platform

1. Nano VR

Explore cellular biology by piloting a nano drone inside the human body. Learn about DNA, proteins, and immune responses in a gamified, story-driven format.

Subject: Biology, Microbiology


2. VR Human Anatomy Learning App

Interact with detailed 3D models of the human body. Explore systems like skeletal, muscular, and circulatory in a fully immersive environment.

Subject: Human Anatomy


3. Mission: ISS

Experience life aboard the International Space Station. Learn how astronauts live and work in microgravity, including medical procedures in space.

Subject: Space Medicine, Physiology

4. VXRLabs (VictoryXR)

Offers a wide range of science simulations, including biology labs, dissections, and global field trips. Includes multiplayer and AI tutor features.

Subject: Biology, Chemistry, Anatomy

5. Nano VR

Explore cellular biology by piloting a nano drone inside the human body. Learn about DNA, proteins, and immune responses in a gamified, story-driven format.

Subject: Biology, Microbiology

6. VR Human Anatomy Learning App

Interact with detailed 3D models of the human body. Explore systems like skeletal, muscular, and circulatory in a fully immersive environment.

Subject: Human Anatomy

7. Mission: ISS

Experience life aboard the International Space Station. Learn how astronauts live and work in microgravity, including medical procedures in space.

Subject: Space Medicine, Physiology

 

Steam Platform

1. The Lab

Created by Valve, this is a collection of mini-games and interactive experiences designed to showcase the potential of VR. Highlights include:

  • Slingshot: Destroy targets with a giant slingshot.
  • Longbow: Defend your castle with a bow and arrow.
  • Human Medical Scan: Explore a 3D model of the human body.
  • Solar System: View planets and the sun in immersive detail.
     

2. VRChat

A social VR platform where users can create avatars, build worlds, and interact with others in real time. It’s a hub for creativity, roleplay, and community events.
 

3. Rec Room

A social and gaming platform with millions of user-created rooms. Play paintball, dodgeball, or co-op adventures—or build your own games.
 

4. Bigscreen Beta

Use your PC desktop in VR, watch movies with friends in a virtual theater, or join live events like rocket launches and LAN parties.
 

5. McOsu

A rhythm game practice client for osu! beatmaps, now with VR support. Great for music lovers and those looking to improve hand-eye coordination.

6. Hyper Dash

A fast-paced multiplayer shooter with game modes like Payload and Capture the Flag. Features rail grinding and dashing mechanics for high-speed action.
 

7. Cactus Cowboy – Plants at War

A quirky WW2-themed shooter where sentient cacti battle bugs. Offers a structured campaign and fun combat mechanics.
 

8. Grapple Tournament

A vertical arena shooter with grappling hooks and dual-wield weapons. Includes multiplayer modes and AI bot training.

Recent publications on VR platforms

Thunström AO, Sarajlic Vukovic I, Ali L, Larson T, Steingrimsson S. Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy. Nord J Psychiatry. 2022 Aug;76(6):474-485. doi: 10.1080/08039488.2021.2003859. Epub 2021 Dec 1. PMID: 34851240.

Geraets CNW, van der Stouwe ECD, Pot-Kolder R, Veling W. Advances in immersive virtual reality interventions for mental disorders: A new reality? Curr Opin Psychol. 2021 Oct;41:40-45. doi: 10.1016/j.copsyc.2021.02.004. Epub 2021 Feb 13. PMID: 33714892.

Dermody G, Whitehead L, Wilson G, Glass C. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review. J Med Internet Res. 2020 Jun 1;22(6):e17331. doi: 10.2196/17331. PMID: 32478662; PMCID: PMC7296414.

Avila, S. (2017). Implementing Augmented Reality in Academic Libraries. Public Services Quarterly13(3), 190–199. https://doi.org/10.1080/15228959.2017.1338541